Author/Authors :
Cher P. Lim، نويسنده , , Darren Nonis، نويسنده , , and John Hedberg، نويسنده ,
Abstract :
Based on the exploratory study of a 3D multiuser virtual environment (3D
MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10- to 11-
year-olds) Science lessons at Orchard Primary School in Singapore, this paper
examines the issues of learning engagement and describes the socio-cultural
context of QA’s implementation. The students and teacher were observed
during the lessons, interviewed after, and the completed quests were analysed
to determine the level of engagement achieved. A pre- and posttest on the
Science concepts covered was also administered. A seven-level taxonomy of
engagement was used to provide the study with a more holistic perspective
of engagement, together with the attempt to concretise the element of
engagement into observable traits. Although there was a significant
improvement of the posttest over the pretest, the level of engagement of the
students was low (between 3 and 4). The lack of engagement might be a result
of the distractions in the 3D MUVE, the students’ difficulty with language used
in the QA, their lack of computer competency for QA tasks, and/or their
inability to complete the quests’ section on reflections. The biggest challenges
to the integration of QA into the Science curriculum were the interdependent
issues of time (or lack of it) and ‘buy-in’ by the school and parents.