Title of article
Foundation for problem-based gaming
Author/Authors
Kristian Kiili، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
11
From page
394
To page
404
Abstract
Educational games may offer a viable strategy for developing students’
problem-solving skills. However, the state of art of educational game
research does not provide an account for that. Thus, the aim of this research
is to develop an empirically allocated model about problem-based gaming
that can be utilised to design pedagogically meaningful games. The proposed
model was evaluated through a business simulation game. The interviews
indicated that authenticity, collaboration and learning by doing were found
to be the most important characteristics of effective educational games.
Results also showed that the proposed model describes well the problembased
gaming process in which the reflection phase seems to be a vital factor.
The outcome of the reflection phase may be personal synthesis of knowledge,
validation of hypothesis laid or a new playing strategy to be tested. However,
because of the small sample size of this study, more research on the topic is
recommended. Especially, ways to support reflection in games needs to be
studied.
Journal title
BJET
Serial Year
2007
Journal title
BJET
Record number
838529
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