• Title of article

    The design of an analogical encoding tool for game-based virtual learning environments

  • Author/Authors

    Douglas Williams، نويسنده , , Yuxin Ma، نويسنده , , Steven Feist، نويسنده , , Charles E. Richard and Louise Prejean، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2007
  • Pages
    9
  • From page
    429
  • To page
    437
  • Abstract
    Game-based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem-based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes the design of an anagogical encoding tool, a computer-based scaffold, in a game-based virtual learning environment. Research on analogical encoding suggests that teaching students to compare cases side-by-side to draw out the underlying principles improves knowledge acquisition and transfer. Analogical encoding aids students in attending to the deep underlying structures (ie, principles) of cases, thereby reducing the potential distraction of surface features. This paper intends to translate laboratory research findings on analogical encoding to a scaffolding tool in a game-based virtual learning environment.
  • Journal title
    BJET
  • Serial Year
    2007
  • Journal title
    BJET
  • Record number

    838532