Title of article :
Games and learning come together to maximise effectiveness: The challenge of bridging the gap
Author/Authors :
Lucia Pannese and Maria Carlesi، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
17
From page :
438
To page :
454
Abstract :
The authors are designing and carrying out some training sessions based on serious games with customers from different business environments and with some university student groups, both in northern Italy. Some business case studies are described in this article specifying the context, the training goal, the adopted training solution and the main characteristics of the designed game. Some screenshots are also shown. Furthermore, the authors are carrying out a survey both in the business and the university environment to analyse how the learners perceive these kinds of games in terms of effectiveness, engagement, pleasure, usability and freedom of behaviour while playing. Some results are reported in this paper, and the comparison between students’ and employees’ perception is shown. The questionnaire used can be found in the Appendix.
Journal title :
BJET
Serial Year :
2007
Journal title :
BJET
Record number :
838533
Link To Document :
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