Abstract :
This paper presents a methodological proposal elaborated in the framework of
two European projects dealing with game-based learning, both of which have
focused on ‘quality’ aspects in order to create suitable tools that support European
educators, practitioners and lifelong learners in selecting and assessing
learning games for use in teaching and learning processes. Both projects Uni-
Game (Game-Based Learning for Universities and Life Long Learning) and
Sig-Glue (Special Interest Group for Game-Based Learning in Universities and
Lifelong Learning) have been cofunded by the European Commission since
2002, and both have involved organisations from different European countries,
backgrounds and expertises, and as a result of this work, a ‘classification
of games by learning purposes’ and an ‘evaluation framework for assessing
games’ have been designed and placed at the disposal of European educators,
practitioners and lifelong learners.