Abstract :
In the companion article, Spirit of the Game: Empowering Students as Designers in
Schools?, author Cher Ping Lim puts forth strong arguments supporting the
creation and use of curricular, educational games in our schools and education.
His essay ends with the question ‘Can students build such games?’ This
paper responses to this question and provides examples of how students can
design and build games within the school curriculum to enhance engagement
in the classrooms. Two approaches are suggested: Mini-game-based curriculum
and complex game for entire course