Title of article :
GBLT-VG for High User Densities by User Group
Behavior and Hot Point in MMO Virtual Environment
Author/Authors :
Rei Endo، نويسنده , , Kei Matsumoto، نويسنده , , Hiroshi Shigeno، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2012
Abstract :
Massively Multiplayer Online (MMO) games have large-scale virtual
environments. Here, we propose a load distribution technique called the Group
Based Load-distribution Technique with Virtual Group (GBLT-VG) that utilizes
Peer-to-Peer (P2P) communication to maintain scalability under high user density
conditions in MMO virtual environments. A common problem of P2P virtual
environments is that user group behavior frequently generates high user density
conditions. Existing techniques to manage the virtual environment cannot maintain
performance in such high user density situations. The proposed technique, GBLTVG,
reduces area management loads of manager peers by introducing a new
manager who manages a user neighbor group. GBLT-VG forms the user neighbor
group efficiently by using party function under high user density conditions caused
by users’ cooperative behaviors. In addition, GBLT-VG reduce the management
load by using a virtual group when a number of parties is small, thereby decreasing
the existing managers’ loads dynamically. This paper also presents simulation
results demonstrating how GBLT-VG can reduce the average number of users
managed by the server.
Keywords :
Peer-to-Peer (P2P) Distributed management Entertainment Load distribution
Journal title :
Journal of Network and Systems Management
Journal title :
Journal of Network and Systems Management