Title of article
The Design and Implementation of a Simulation Game for Teaching Knowledge Management
Author/Authors
Alton Y.K. Chua، نويسنده ,
Issue Information
ماهنامه با شماره پیاپی سال 2005
Pages
10
From page
1207
To page
1216
Abstract
Knowledge management is a discipline that has rapidly
gained attention from both practitioners and academics
over the last decade. However, the number of simulation
games designed for knowledge management education
has been limited. This is largely due to the emerging
nature of knowledge management, whose domain the
established gaming and simulation community has yet to
enter. For this reason, the value and relevance of knowledge
management simulation games is highlighted in
this article by detailing the design and implementation of
a simulation game entitled The Chief Knowledge Officer
(CKO). The study was intended to meet two objectives:
(a) to provide a template for designing knowledge
management simulation games, and (b) to determine the
effectiveness of CKO through a pretest–posttest
research design. An empirical study which involved 32
final-year Business Studies students reading an elective
module entitled Knowledge Management Systems in an
institute of higher education in Singapore was conducted.
The findings confirmed that CKO was a viable and
effective instructional tool for imparting knowledge to the
participants. In addition, the scores obtained from CKO
had a moderating effect on the participants’ attitude
towards the subject matter.
Journal title
Journal of the American Society for Information Science and Technology
Serial Year
2005
Journal title
Journal of the American Society for Information Science and Technology
Record number
844020
Link To Document