Title of article :
Samurai Romanesque, J2ME, and the battle for mobile cyberspace
Author/Authors :
J.، Krikke, نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2003
Pages :
-15
From page :
16
To page :
0
Abstract :
Reviews the cell phone game Samurai Romanesque. Players take a virtual journey through 15thcentury Japan, engage other players in real-time battles, visit a thousand historical towns and villages, practice the art of Zen, and even have virtual children. This massive multiplayer roleplaying game can accommodate half a million gamers simultaneously. Rendered in color, and resembling the graphics quality of the (8-bit) Game Boy, the game takes the wireless Internet to a new level of complexity and is a sign of things to come, that is, cyberspace on the go. Dwango built Samurai Romanesque on the Java 2 platform, Micro Edition (J2ME), a compact version of Sun Microsystemsʹ Java 2 programming environment. J2ME suits applications such as cell phones, pagers, set-top boxes, and other devices with limited memory and slow processors. NTT DoCoMoʹs technology uses Sunʹs reduced K virtual machine, but the company developed its own proprietary version of mobile Java.
Keywords :
Navier-Stokes , Krylov , Multigrid , Non-linear , Newton
Journal title :
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Serial Year :
2003
Journal title :
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Record number :
97196
Link To Document :
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