DocumentCode :
1001677
Title :
Using line integral convolution for flow visualization: curvilinear grids, variable-speed animation, and unsteady flows
Author :
Forssell, Lisa K. ; Cohen, Scott D.
Author_Institution :
Comput. Sci. Corp., NASA Ames Res. Center, Moffett Field, CA, USA
Volume :
1
Issue :
2
fYear :
1995
fDate :
6/1/1995 12:00:00 AM
Firstpage :
133
Lastpage :
141
Abstract :
Line integral convolution (LIC), introduced by Cabral and Leedom (1993) is a powerful technique for imaging and animating vector fields. We extend the LIC technique in three ways. Firstly the existing algorithm is limited to vector fields over a regular Cartesian grid. We extend the algorithm and the animation techniques possible with it to vector fields over curvilinear surfaces, such as those found in computational fluid dynamics simulations. Secondly we introduce a technique to visualize vector magnitude as well as vector direction, i.e., variable-speed flow animation. Thirdly we show how to modify LIC to visualize unsteady (time dependent) flows. Our implementation utilizes texture-mapping hardware to run in real time, which allows our algorithms to be included in interactive applications
Keywords :
computer animation; data visualisation; flow visualisation; real-time systems; LIC; animation; computational fluid dynamics simulations; curvilinear grids; curvilinear surfaces; flow visualization; interactive applications; line integral convolution; real time; regular Cartesian grid; texture-mapping hardware; unsteady flows; variable-speed animation; variable-speed flow animation; vector direction; vector fields; vector magnitude; Aerodynamics; Animation; Clouds; Computational fluid dynamics; Computational modeling; Convolution; Data visualization; Dynamic range; Hardware; Streaming media;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.468406
Filename :
468406
Link To Document :
بازگشت