• DocumentCode
    1007349
  • Title

    Associative learning of Boolean functions

  • Author

    Mukhopadhyay, Snehasis ; Thathachar, M. A L

  • Author_Institution
    Dept. of Electr. Eng., Indian Inst. of Sci., Bangalore, India
  • Volume
    19
  • Issue
    5
  • fYear
    1989
  • Firstpage
    1008
  • Lastpage
    1015
  • Abstract
    A cooperative-game-playing learning automata model is presented for a complex nonlinear associative task, namely, learning of Boolean functions. The unknown Boolean function is expressed in terms of minterms, and a team of automata is used to learn the minterms present in the expansion. Only noisy outputs of the Boolean function are assumed to be available for the team of automata that use a variation of the rapidly converging estimator learning algorithm called the pursuit algorithm. A divide-and-conquer approach is proposed to overcome the storage and computational problems of the pursuit algorithm. Extensive simulation experiments have been carried out for six-input Boolean tasks. The main advantages offered by the model are generality, proof of convergence, and fast learning
  • Keywords
    Boolean functions; automata theory; content-addressable storage; game theory; learning systems; Boolean functions; associative learning; complex nonlinear associative task; computational problems; cooperative-game-playing learning automata model; divide-and-conquer approach; minterms; noisy outputs; pursuit algorithm; rapidly converging estimator learning algorithm; six-input Boolean tasks; Boolean functions; Computational modeling; Context modeling; Convergence; Cybernetics; Feedback loop; Learning automata; Learning systems; Measurement uncertainty; Pursuit algorithms;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9472
  • Type

    jour

  • DOI
    10.1109/21.44015
  • Filename
    44015