DocumentCode
1008039
Title
Bots Get Smart
Author
Schaeffer, Jonathan ; Bulitko, Vadim ; Buro, Michael
Volume
45
Issue
12
fYear
2008
Firstpage
48
Lastpage
56
Abstract
The main challenge in making video games is to make computer-generated characters-dubbed bots-act realistically. They must, of course, look good and move naturally. But, ideally, they should also be able to engage in believable conversations, plan their actions, find their way around virtual worlds, and learn from their mistakes. That is, they need to be smart. Today many video games create only an illusion of intelligence, using a few programming tricks. But in the not-so -distant future, game bots will routinely use sophisticated AI techniques to shape their behavior. We and our colleagues in the University of Alberta GAMES (game-playing, analytical methods, minimax search and empirical studies) research group, in Edmonton, Canada, have been working to help bring about such a revolution.
Keywords
artificial intelligence; avatars; computer games; AI techniques; Alberta University; GAMES research group; artificial intelligence; computer-generated characters; game bots; video games; virtual worlds; Artificial intelligence; Games; Minimax techniques; Shape;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/MSPEC.2008.4688952
Filename
4688952
Link To Document