Title :
The effects of cast shadows and stereopsis on performing computer-generated spatial tasks
Author :
Hubona, Geoffrey S. ; Shirah, Gregory W. ; Jennings, Darniet K.
Author_Institution :
Dept. of Comput. Inf. Syst., Georgia State Univ., Atlanta, GA, USA
fDate :
7/1/2004 12:00:00 AM
Abstract :
More powerful computer hardware and software has enabled the development of numerous depth-cue techniques to depict the three-dimensional (3D) characteristics of computer-generated imagery. Particularly, the role of stereoscopic viewing in promoting the depth perception of objects in 3D space has been widely studied. However, there has been little study of the use of cast shadows in this context, and few investigations of how computer-generated depth cues are perceptually integrated. To investigate these issues, subjects: 1) position a sphere to complete a directional vector/vector segment extending in space and 2) resize a sphere to match the perceived size of a second sphere displaced in space. Task accuracies and response times are recorded under the following conditions: 1) stereoscopic, and monoscopic, scene viewing; 2) objects casting zero, or one shadow; 3) flat, and zig-zag, background surface shapes; and 4) solid and checkerboard background surface textures. The results suggest that, of the cues considered, stereo viewing has a consistently beneficial effect on positioning and resizing spheres in depth. However, objects casting shadows improve positioning accuracy to a level afforded by stereo viewing. Finally, more complex scene backgrounds impair positioning and resizing task performances. Implications for the design of effective 3D user interfaces are discussed.
Keywords :
computer graphics; object detection; object recognition; position control; position measurement; stereo image processing; user interfaces; visual perception; 3D user interface; computer-generated imagery; computer-generated spatial tasks; depth-cue technique; shadows; stereopsis; Casting; Hardware; Information systems; Layout; NASA; Shape; Software performance; Surface texture; User interfaces; Visualization;
Journal_Title :
Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
DOI :
10.1109/TSMCA.2004.826269