DocumentCode :
1013221
Title :
Real-time simulation: water droplets on glass windows
Author :
Yang, Yonggao ; Zhu, Changqian ; Zhang, Hua
Author_Institution :
Dept. of Comput. Sci., Prairie View A&M Univ., TX, USA
Volume :
6
Issue :
4
fYear :
2004
Firstpage :
69
Lastpage :
73
Abstract :
Real-time simulation of water droplets on glass windows is a challenging computer-graphics task. Most existing work uses ray-tracing algorithms, a time-consuming computation and rendering process. In this installment, we present a new real-time approach.
Keywords :
digital simulation; drops; fluid dynamics; real-time systems; realistic images; rendering (computer graphics); solid modelling; 3D water droplets; computer graphics; droplet visual effect; glass windows; light reflection; light refraction; nonlinear deformation model; partial distortion method; real-time simulation; rendering; Glass; Lenses; Nonlinear distortion; Nonlinear optics; Optical buffering; Optical distortion; Optical refraction; Pipelines; Rendering (computer graphics); Windows; 65; real-time; reflection; refraction; rendering; water droplets;
fLanguage :
English
Journal_Title :
Computing in Science & Engineering
Publisher :
ieee
ISSN :
1521-9615
Type :
jour
DOI :
10.1109/MCSE.2004.20
Filename :
1306948
Link To Document :
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