DocumentCode
1013567
Title
GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations
Author
Seeling, Chris ; Watson, Greg ; Sun, Kaiwei
Author_Institution
Victorian Partnership for Adv. Comput. (VPAC), Melbourne
Volume
27
Issue
6
fYear
2007
Firstpage
6
Lastpage
11
Abstract
The automotive industry is aggressively moving from physical prototyping to virtual prototyping.This trend is imperative for staying competitive in an industry that faces many challenges. The industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is, no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.
Keywords
automobile industry; automobile manufacture; data visualisation; digital simulation; mechanical engineering computing; production engineering computing; virtual prototyping; virtual reality; GPU-based interactive stereoscopic visualization; Victorian Partnership for Advanced Computing; automotive industry; production-scale automotive crash simulation; virtual prototyping; Automotive engineering; Computer crashes; Costs; Noise level; Technological innovation; Time to market; Vehicle crash testing; Vibrations; Virtual prototyping; Visualization; automotive industry; crash simulations; stereoscopic visualization;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2007.149
Filename
4405648
Link To Document