• DocumentCode
    1013567
  • Title

    GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations

  • Author

    Seeling, Chris ; Watson, Greg ; Sun, Kaiwei

  • Author_Institution
    Victorian Partnership for Adv. Comput. (VPAC), Melbourne
  • Volume
    27
  • Issue
    6
  • fYear
    2007
  • Firstpage
    6
  • Lastpage
    11
  • Abstract
    The automotive industry is aggressively moving from physical prototyping to virtual prototyping.This trend is imperative for staying competitive in an industry that faces many challenges. The industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is, no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.
  • Keywords
    automobile industry; automobile manufacture; data visualisation; digital simulation; mechanical engineering computing; production engineering computing; virtual prototyping; virtual reality; GPU-based interactive stereoscopic visualization; Victorian Partnership for Advanced Computing; automotive industry; production-scale automotive crash simulation; virtual prototyping; Automotive engineering; Computer crashes; Costs; Noise level; Technological innovation; Time to market; Vehicle crash testing; Vibrations; Virtual prototyping; Visualization; automotive industry; crash simulations; stereoscopic visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2007.149
  • Filename
    4405648