• DocumentCode
    1014216
  • Title

    Contact and Deformation Modeling for Interactive Environments

  • Author

    Luo, Qi ; Xiao, Jing

  • Author_Institution
    Univ. of North Carolina-Charlotte, North Carloina
  • Volume
    23
  • Issue
    3
  • fYear
    2007
  • fDate
    6/1/2007 12:00:00 AM
  • Firstpage
    416
  • Lastpage
    430
  • Abstract
    Contact and deformation modeling for interactive environments has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc., where both visual feedback and haptic feedback are needed. High-quality feedback demands a high level of physical realism as well as a high update rate in rendering, which are often conflicting requirements. In this paper, we present a unique approach to modeling force and deformation between a rigid body and an elastic object under complex contacts, which achieves a good compromise of reasonable physical realism and real-time update rate (at least 1 kHz). We simulate contact forces based on a nonlinear physical model. We further introduce a novel approximation of material deformation suitable for interactive environments based on applying Bernoulli-Euler bending beam theory to the simulation of elastic shape deformation. Our approach is able to simulate the contact forces exerted upon the rigid body (that can be virtually held by a user via a haptic device) not only when it forms one or more than one contact with the elastic object, but also when it moves compliantly on the surface of the elastic object, taking friction into account. Our approach is also able to simulate the global and local shape deformation of the elastic object due to contact. All the simulations can be performed in a combined update rate of over 1 kHz, which we demonstrate in several examples.
  • Keywords
    beams (structures); deformation; elasticity; haptic interfaces; interactive systems; mechanical contact; mechanical engineering computing; Bernoulli-Euler bending beam theory; complex contacts; contact forces; elastic shape deformation; haptic feedback; interactive environments; material deformation; visual feedback; Deformable models; Feedback; Graphics; Haptic interfaces; Rendering (computer graphics); Robots; Shape; Solid modeling; Surgery; Virtual prototyping; Bending beam theory; compliant motion; contact modeling; deformable object modeling; haptic rendering; interactive environment; multiple contacts; nonhomogeneous material;
  • fLanguage
    English
  • Journal_Title
    Robotics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1552-3098
  • Type

    jour

  • DOI
    10.1109/TRO.2007.895058
  • Filename
    4252171