DocumentCode
1015037
Title
Comparison of wavelet-based three-dimensional model coding techniques
Author
Morán, Francisco ; García, Narciso
Author_Institution
Grupo de Tratamiento de Imagenes, Univ. Politecnica de Madrid, Spain
Volume
14
Issue
7
fYear
2004
fDate
7/1/2004 12:00:00 AM
Firstpage
937
Lastpage
949
Abstract
Truly hierarchical three-dimensional model coding (3DMC) techniques based on subdivision surfaces have, over merely progressive ones, the advantage of yielding pyramidally nested meshes that inherently approximate the surface of a three-dimensional (3-D) object at increasing levels of detail (LODs). Such a nesting makes it natural to edit (hence animate) the model at different LODs. From a compression efficiency viewpoint, it is also the most advantageous, because it permits us to group into hierarchical sets the 3-D details needed to reposition the new vertices predicted along the subdivision process. We first review extensively previous work on both progressive and hierarchical 3DMC. We then describe our hierarchical 3DMC technique based on subdivision surfaces, which is inspired by the set partitioning in hierarchical trees (SPIHT) coding scheme and has in turn inspired the wavelet subdivision surfaces tool of MPEG-4´s Animation Framework eXtension (AFX). We finally compare our technique with several others.
Keywords
computer animation; image coding; wavelet transforms; MPEG-4 animation framework extension; level of details; nested meshes; set partitioning in hierarchical trees; wavelet subdivision surfaces; wavelet-based three-dimensional model coding techniques; Acceleration; Animation; Design automation; Laser modes; MPEG 4 Standard; Polynomials; Rendering (computer graphics); Shape control; Standards publication; Surface waves; -D; AFX; MPEG-4; Subdivision surfaces; model coding; three-dimensional; wavelets;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2004.830663
Filename
1308224
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