DocumentCode :
1015048
Title :
MESHGRID-a compact, multiscalable and animation-friendly surface representation
Author :
Salomie, Ioan Alexandru ; Munteanu, Adrian ; Gavrilescu, Augustin ; Lafruit, Gauthier ; Schelkens, Peter ; Deklerck, Rudi ; Cornelis, Jan
Author_Institution :
Dept. of Electron. & Inf. Process., Vrije Univ. Brussel, Brussels, Belgium
Volume :
14
Issue :
7
fYear :
2004
fDate :
7/1/2004 12:00:00 AM
Firstpage :
950
Lastpage :
966
Abstract :
MESHGRID is a novel, compact, multiscalable and animation-friendly surface representation method, which has been introduced in MPEG-4 . The MESHGRID representation attaches a description of the "global connectivity" between the vertices on the object\´s surface (i.e., the 3-D connectivity wireframe) to a regular 3-D grid of points (i.e., the reference grid). MESHGRID efficiently encodes the 3-D connectivity wireframe by using a new type of 3-D extension of Freeman chain-code. MESHGRID does not explicitly store the polygons of the surface, since the 3-D connectivity wireframe has particular connectivity properties allowing for the unambiguous derivation of the triangulation. The reference grid is a smooth vector field defined on a regular discrete 3-D space. This grid is efficiently compressed by using an embedded 3-D wavelet-based multiresolution intra-band coding algorithm. MESHGRID can be efficiently exploited for QoS since it allows for three types of scalability in both view-dependent and view-independent scenarios, including: 1) resolution scalability, i.e., the adaptation of the number of transmitted vertices; 2) shape precision, i.e., the adaptive reconstruction of the reference grid positions; and 3) vertex position scalability, i.e., the change of the precision of known vertex positions with respect to the reference grid. Furthermore, in addition to the classical vertex-based animation, MESHGRID also supports specific animation capabilities, such as: 1) rippling effects by changing the position of the vertices relative to corresponding reference grid points and 2) reshaping on a hierarchical basis of the regular reference grid and its attached vertices.
Keywords :
computer animation; grid computing; image coding; image representation; transform coding; vectors; wavelet transforms; Freeman chain-code; MESHGRID representation; animation; global connectivity wireframe; progressive meshes; reference grid; resolution scalability; shape precision; smooth vector field; surface representation; triangulation; wavelet coding algorithm; Animation; Computer graphics; Helium; MPEG 4 Standard; Optical design; Scalability; Shape; Surface emitting lasers; Surface waves; Technological innovation; Animation; progressive meshes; surface representations; view-dependent coding; wavelet coding;
fLanguage :
English
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher :
ieee
ISSN :
1051-8215
Type :
jour
DOI :
10.1109/TCSVT.2004.830665
Filename :
1308225
Link To Document :
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