Title :
Training the officer of the deck
Author :
Zeltzer, David ; Pioch, Nicholas J. ; Aviles, Walter A.
Author_Institution :
MIT, Cambridge, MA, USA
fDate :
11/1/1995 12:00:00 AM
Abstract :
The need to train people for increasingly complex tasks given diminishing budgets makes simulation-based training attractive in both the commercial and military sectors. Training systems that use virtual environment (VE) technology are potentially both reconfigurable and portable. The same equipment could provide a wide range of simulations at or near the trainees´ worksite, letting them train close to home. To explore the potential of VE technology for naval training, the US Navy is sponsoring the Virtual Environment Technology for Training (VETT) program at three Boston sites. The VETT program experiments with VE systems employing visual and audio feedback and haptic interaction (i.e. tactile and kinesthetic/force interactions). The experiments extend from basic research into human psychophysics to the development of human/machine interfaces and computational systems, and applied training. The goal of integrating basic and applied research in this way is to determine the advantages and limitations of VE technology for training. The initial project focuses on naval officers, specifically the officer of the deck on a submarine
Keywords :
computer based training; digital simulation; feedback; interactive devices; man-machine systems; marine systems; naval engineering computing; psychology; training; virtual reality; US Navy; VETT program; applied training; audio feedback; computational systems; force interactions; haptic interaction; human psychophysics; human/machine interfaces; kinesthetic interactions; naval officer training; officer of the deck; portable systems; reconfigurable systems; simulation-based training; submarine; tactile interactions; virtual environment technology; visual feedback; Computer graphics; Computer interfaces; Force feedback; Haptic interfaces; Humans; Personnel; Poles and towers; Testing; Underwater vehicles; Virtual environment;
Journal_Title :
Computer Graphics and Applications, IEEE