Title :
Subsurface Texture Mapping
Author :
Francois, Gallee ; Pattanaik, Sumanta ; Bouatouch, Kadi ; Breton, Gaspard
Author_Institution :
Univ. ofRennes, Rennes
Abstract :
This article presents a rendering technique for multilayered materials. Unlike existing methods, our technique does not assume that the thickness of these layers is constant. We use relief texture mapping to model a material´s interior. Instead of representing the surface details, we use this method to represent the object´s inner structure. We describe the material´s layers using a simple 2D texture, in which each channel encodes a thickness. Our method supports nonplanar surfaces and falls between subsurface rendering methods based on surfaces and 3D texture-based algorithms. Furthermore, our solution provides a compact way to design translucent objects using a small amount of data.
Keywords :
image texture; rendering (computer graphics); 3D texture-based algorithms; multilayered materials; relief texture mapping; rendering technique; subsurface texture mapping; translucent objects; Absorption; Computational modeling; Equations; Light scattering; Optical attenuators; Organic materials; Particle scattering; Research and development; Sampling methods; Telecommunication computing; 3D graphics; 3D realism; color; shading; shadowing; texture; Computer Graphics; Computer Simulation; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; Surface Properties;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2008.16