• DocumentCode
    1027992
  • Title

    A simulation study on the evolution of hopping motions in animals

  • Author

    Hase, Kazunori ; Khang, Gon ; Eom, Gwang-Moon

  • Author_Institution
    Dept. of Mech. Eng., Nagoya Univ., Japan
  • Volume
    34
  • Issue
    3
  • fYear
    2004
  • Firstpage
    353
  • Lastpage
    362
  • Abstract
    This work was designed to investigate biomechanical aspects of the evolution based on the hypothesis of dynamic cooperative interactions between the locomotion pattern and the body shape in the quadrupedal hopping and the bipedal hopping. The musculoskeletal sagittal-plane model used in the computer simulation consisted of several segments; foot, shank, thigh, trunk, forearm, upper arm, and tail. Two adjacent segments were connected by a hinge joint, and each joint angle was controlled by an extensor and a flexor muscle. The nervous system was represented by a rhythm pattern generator which consisted of 12 neuron models. The genetic algorithm was employed based on the natural selection theory to represent the evolutionary mechanism. The simulation results showed that although hopping could not be seen in the early evolution process, repeated manipulations of the selection and multiplication increased the step length and the locomotion speed and that the resulting hopping motion was close to that of living animals. It was suggested that the advantage of the quadrupedal hopping is high energy efficiency and that of the bipedal hopping is high stability due to the simple and easy motion control. The computational evolution method employed in this study can be a new powerful tool for investigation of the evolution process mostly due to its versatility.
  • Keywords
    biomechanics; digital simulation; genetic algorithms; neurophysiology; animal hopping motions; biomechanical aspects; bipedal hopping; body shape; computer simulation; evolutionary mechanism; genetic algorithm; locomotion pattern; musculoskeletal sagittal-plane model; natural selection theory; nervous system; neuromusculoskeletal model; neuron models; quadrupedal hopping; Animals; Computer simulation; Fasteners; Foot; Muscles; Musculoskeletal system; Nervous system; Shape; Tail; Thigh;
  • fLanguage
    English
  • Journal_Title
    Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1094-6977
  • Type

    jour

  • DOI
    10.1109/TSMCC.2004.829248
  • Filename
    1310449