DocumentCode
1031283
Title
Interpolator engine for graphic applications
Author
Pirri, Fiora ; Bigalli, O.
Author_Institution
University of Florence, Electronic Engineering Department, Firenze, Italy
Volume
23
Issue
7
fYear
1987
Firstpage
331
Lastpage
332
Abstract
The representation of 3-D moving objects demands fast graphic engines. Algorithms leading to fast and integrable circuits are needed. Bresenham´s algorithm is modified to work on a half-plane and to be implemented with an 8-bit gate array slice. This hardware solution, which has been built and tested in a prototype 3-D graphic system, is also illustrated.
Keywords
computer graphic equipment; computer graphics; 3-D graphic system; 8 bit; 8-bit gate array slice; Bresenham´s algorithm; fast graphic engines; fast integrable circuits; hardware solution; interpolation engine; prototype; representation of 3-D moving objects;
fLanguage
English
Journal_Title
Electronics Letters
Publisher
iet
ISSN
0013-5194
Type
jour
DOI
10.1049/el:19870245
Filename
4257573
Link To Document