DocumentCode :
104655
Title :
Ring Discretization of the Wave Spectrum for Sea Surface Simulation
Author :
Varela, Jose Miguel ; Guedes Soares, Carlos
Author_Institution :
Univ. of Lisbon, Lisbon, Portugal
Volume :
34
Issue :
2
fYear :
2014
fDate :
Mar.-Apr. 2014
Firstpage :
58
Lastpage :
71
Abstract :
Although interactive computer-generated ocean scenes based on real wave spectra are impressively realistic, they usually don´t exhibit the original sea state´s statistical properties. This might be unacceptable for applications in which the sea surface height field´s correctness is important, such as 3D ship simulators for training professionals. Researchers have developed a discretization of the wave spectrum that obtains a sea state statistically more equivalent to the original. This method can also improve the scene´s visual realism and real-time performance.
Keywords :
geophysics computing; interactive systems; natural scenes; realistic images; ships; statistical analysis; 3D ship simulators; interactive computer-generated ocean scenes; professional training; real-time performance improvement; ring discretization; scene visual realism improvement; sea state statistical properties; sea surface height field correctness; sea surface simulation; wave spectrum discretization; Computational modeling; Marine vehicles; Real-time systems; Sea state; Sea surface; Solid modeling; Surface waves; FFT; computer graphics; fast Fourier transform; real-time simulation; sea surface; spectrum discretization; wave spectra;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2013.102
Filename :
6671587
Link To Document :
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