• DocumentCode
    1052656
  • Title

    Controlled topology simplification

  • Author

    He, Taosong ; Hong, Lichan ; Varshney, Amitabh ; Wang, Sidney W.

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • Volume
    2
  • Issue
    2
  • fYear
    1996
  • fDate
    6/1/1996 12:00:00 AM
  • Firstpage
    171
  • Lastpage
    184
  • Abstract
    We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by converting an object into multi resolution volume rasters using a controlled filtering and sampling technique. A multiresolution triangle mesh hierarchy can then be generated by applying the Marching Cubes algorithm. We further propose an adaptive surface generation algorithm to reduce the number of triangles generated by the standard Marching Cubes. Our method simplifies the topology of objects in a controlled fashion. In addition, at each level of detail, multilayered meshes can be used for an efficient antialiased rendering
  • Keywords
    antialiasing; computational geometry; rendering (computer graphics); topology; Marching Cubes algorithm; adaptive surface generation algorithm; controlled filtering; controlled topology simplification; efficient antialiased rendering; high frequency details; multi resolution volume rasters; multilayered meshes; multiresolution triangle mesh hierarchy; object simplification; sampling technique; standard Marching Cubes; Frequency; Geometry; Helium; Layout; Multiresolution analysis; Rendering (computer graphics); Robustness; Sampling methods; Topology; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.506228
  • Filename
    506228