DocumentCode :
1052656
Title :
Controlled topology simplification
Author :
He, Taosong ; Hong, Lichan ; Varshney, Amitabh ; Wang, Sidney W.
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
Volume :
2
Issue :
2
fYear :
1996
fDate :
6/1/1996 12:00:00 AM
Firstpage :
171
Lastpage :
184
Abstract :
We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by converting an object into multi resolution volume rasters using a controlled filtering and sampling technique. A multiresolution triangle mesh hierarchy can then be generated by applying the Marching Cubes algorithm. We further propose an adaptive surface generation algorithm to reduce the number of triangles generated by the standard Marching Cubes. Our method simplifies the topology of objects in a controlled fashion. In addition, at each level of detail, multilayered meshes can be used for an efficient antialiased rendering
Keywords :
antialiasing; computational geometry; rendering (computer graphics); topology; Marching Cubes algorithm; adaptive surface generation algorithm; controlled filtering; controlled topology simplification; efficient antialiased rendering; high frequency details; multi resolution volume rasters; multilayered meshes; multiresolution triangle mesh hierarchy; object simplification; sampling technique; standard Marching Cubes; Frequency; Geometry; Helium; Layout; Multiresolution analysis; Rendering (computer graphics); Robustness; Sampling methods; Topology; Virtual reality;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.506228
Filename :
506228
Link To Document :
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