DocumentCode
1052656
Title
Controlled topology simplification
Author
He, Taosong ; Hong, Lichan ; Varshney, Amitabh ; Wang, Sidney W.
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
Volume
2
Issue
2
fYear
1996
fDate
6/1/1996 12:00:00 AM
Firstpage
171
Lastpage
184
Abstract
We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by converting an object into multi resolution volume rasters using a controlled filtering and sampling technique. A multiresolution triangle mesh hierarchy can then be generated by applying the Marching Cubes algorithm. We further propose an adaptive surface generation algorithm to reduce the number of triangles generated by the standard Marching Cubes. Our method simplifies the topology of objects in a controlled fashion. In addition, at each level of detail, multilayered meshes can be used for an efficient antialiased rendering
Keywords
antialiasing; computational geometry; rendering (computer graphics); topology; Marching Cubes algorithm; adaptive surface generation algorithm; controlled filtering; controlled topology simplification; efficient antialiased rendering; high frequency details; multi resolution volume rasters; multilayered meshes; multiresolution triangle mesh hierarchy; object simplification; sampling technique; standard Marching Cubes; Frequency; Geometry; Helium; Layout; Multiresolution analysis; Rendering (computer graphics); Robustness; Sampling methods; Topology; Virtual reality;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.506228
Filename
506228
Link To Document