DocumentCode :
1055872
Title :
Regeneration of replicated objects: a technique and its Eden implementation
Author :
Pu, Calton ; Noe, Jerre D. ; Proudfoot, Andrew
Author_Institution :
Dept. of Comput. Sci., Washington Univ., Seattle, WA, USA
Volume :
14
Issue :
7
fYear :
1988
fDate :
7/1/1988 12:00:00 AM
Firstpage :
936
Lastpage :
945
Abstract :
A replicated directory system based on a method called regeneration is designed and implemented. The directory system allows selection of arbitrary object to be replicated, choice of the number of replicas for each object, and placement of the copies on machines with independent failure modes. Copies can become inaccessible due to node crashes, but as long as a single copy survives, the replication level is restored by automatically replacing lost copies on other active machines. The focus is on a regeneration algorithm for replica replacement and its application to a replicated directory structure in the Eden local area network. A simple probabilistic approach is used to compare the availability provided by the algorithm to three other replication techniques
Keywords :
distributed databases; fault tolerant computing; local area networks; system recovery; Eden; availability analysis; data replication; distributed databases; independent failure modes; local area network; regeneration; replica replacement; replicated directory system; replicated objects; Algorithm design and analysis; Analytical models; Availability; Computer crashes; Computer science; Data analysis; Degradation; Local area networks; Testing; Voting;
fLanguage :
English
Journal_Title :
Software Engineering, IEEE Transactions on
Publisher :
ieee
ISSN :
0098-5589
Type :
jour
DOI :
10.1109/32.42736
Filename :
42736
Link To Document :
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