DocumentCode
1055872
Title
Regeneration of replicated objects: a technique and its Eden implementation
Author
Pu, Calton ; Noe, Jerre D. ; Proudfoot, Andrew
Author_Institution
Dept. of Comput. Sci., Washington Univ., Seattle, WA, USA
Volume
14
Issue
7
fYear
1988
fDate
7/1/1988 12:00:00 AM
Firstpage
936
Lastpage
945
Abstract
A replicated directory system based on a method called regeneration is designed and implemented. The directory system allows selection of arbitrary object to be replicated, choice of the number of replicas for each object, and placement of the copies on machines with independent failure modes. Copies can become inaccessible due to node crashes, but as long as a single copy survives, the replication level is restored by automatically replacing lost copies on other active machines. The focus is on a regeneration algorithm for replica replacement and its application to a replicated directory structure in the Eden local area network. A simple probabilistic approach is used to compare the availability provided by the algorithm to three other replication techniques
Keywords
distributed databases; fault tolerant computing; local area networks; system recovery; Eden; availability analysis; data replication; distributed databases; independent failure modes; local area network; regeneration; replica replacement; replicated directory system; replicated objects; Algorithm design and analysis; Analytical models; Availability; Computer crashes; Computer science; Data analysis; Degradation; Local area networks; Testing; Voting;
fLanguage
English
Journal_Title
Software Engineering, IEEE Transactions on
Publisher
ieee
ISSN
0098-5589
Type
jour
DOI
10.1109/32.42736
Filename
42736
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