DocumentCode :
1056649
Title :
Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects
Author :
Shah, Musawir A. ; Konttinen, Jaakko ; Pattanaik, Sumanta
Volume :
29
Issue :
1
fYear :
2009
Firstpage :
66
Lastpage :
78
Abstract :
The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.
Keywords :
image processing; interactive systems; rendering (computer graphics); deformable translucent objects; dipole diffusion model; image-space subsurface scattering; interactive rendering; multiple scattering; real-time realistic rendering; subsurface scattering effects; translucent materials; Absorption; Computer graphics; Distribution functions; Light scattering; Lighting; Optical materials; Optical scattering; Reflectivity; Rendering (computer graphics); Solids; Subsurface scattering; dipole BSSRDF; image-space; real-time; translucency;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.11
Filename :
4736459
Link To Document :
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