• DocumentCode
    1056649
  • Title

    Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects

  • Author

    Shah, Musawir A. ; Konttinen, Jaakko ; Pattanaik, Sumanta

  • Volume
    29
  • Issue
    1
  • fYear
    2009
  • Firstpage
    66
  • Lastpage
    78
  • Abstract
    The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.
  • Keywords
    image processing; interactive systems; rendering (computer graphics); deformable translucent objects; dipole diffusion model; image-space subsurface scattering; interactive rendering; multiple scattering; real-time realistic rendering; subsurface scattering effects; translucent materials; Absorption; Computer graphics; Distribution functions; Light scattering; Lighting; Optical materials; Optical scattering; Reflectivity; Rendering (computer graphics); Solids; Subsurface scattering; dipole BSSRDF; image-space; real-time; translucency;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.11
  • Filename
    4736459