DocumentCode
1056649
Title
Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects
Author
Shah, Musawir A. ; Konttinen, Jaakko ; Pattanaik, Sumanta
Volume
29
Issue
1
fYear
2009
Firstpage
66
Lastpage
78
Abstract
The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.
Keywords
image processing; interactive systems; rendering (computer graphics); deformable translucent objects; dipole diffusion model; image-space subsurface scattering; interactive rendering; multiple scattering; real-time realistic rendering; subsurface scattering effects; translucent materials; Absorption; Computer graphics; Distribution functions; Light scattering; Lighting; Optical materials; Optical scattering; Reflectivity; Rendering (computer graphics); Solids; Subsurface scattering; dipole BSSRDF; image-space; real-time; translucency;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.11
Filename
4736459
Link To Document