Title :
Investigation of medical 3D-rendering algorithms
Author :
Tiede, Ulf ; Hoehne, Karl Heinz ; Bomans, Michael ; Pommert, Andreas ; Riemer, Martin ; Wiebecke, Gunnar
Author_Institution :
Inst. of Math. & Comput. Sci. in Med., Univ. Hospital Eppendorf, Hamburg, West Germany
fDate :
3/1/1990 12:00:00 AM
Abstract :
An investigation of the quality of surface-shading algorithms using computer-simulated test objects is reported. Test results are presented for four algorithms: z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. It was found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. Transparent visualization using transparent gray-level gradient shading is examined. It is shown that although there is no way to assure the fidelity of transparent shading, it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects.<>
Keywords :
computerised tomography; adaptive gray-level gradient; computer-simulated test objects; gray-level gradient; gray-level gradient shading; medical 3D-rendering algorithms; surface-shading algorithms; transparent visualisation; z-buffer gradient; Biomedical imaging; Computer science; Image quality; Image segmentation; Magnetic resonance imaging; Mathematics; Pixel; Testing; Tomography; Visualization;
Journal_Title :
Computer Graphics and Applications, IEEE