DocumentCode
106554
Title
EvoMCTS: A Scalable Approach for General Game Learning
Author
Benbassat, Amit ; Sipper, Moshe
Author_Institution
Dept. of Comput. Sci., Ben-Gurion Univ. of the Negev, Beer-Sheva, Israel
Volume
6
Issue
4
fYear
2014
fDate
Dec. 2014
Firstpage
382
Lastpage
394
Abstract
In this paper, we present the application of genetic programming as a generic game learning approach to zero-sum, deterministic, full-knowledge board games by evolving board-state evaluation functions to be used in conjunction with Monte Carlo tree search (MCTS). Our method involves evolving board-evaluation functions that are then used to guide the MCTS playout strategy. We examine several variants of Reversi, Dodgem, and Hex using strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our results show a proficiency that surpasses that of baseline handcrafted players using equal and in some cases greater amounts of search, with little domain knowledge and no expert domain knowledge. Moreover, our results exhibit scalability.
Keywords
Monte Carlo methods; computer games; genetic algorithms; trees (mathematics); EvoMCTS approach; MCTS playout strategy; Monte Carlo tree search; board-state evaluation functions; domain knowledge; general game learning approach; genetic programming; selective directional crossover method; Abstracts; Algorithm design and analysis; Databases; Game theory; Games; Genetic programming; Monte Carlo methods; Board games; Monte Carlo methods; genetic programming; search;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2014.2306914
Filename
6744581
Link To Document