• DocumentCode
    1066082
  • Title

    Animation Key-Frame Extraction and Simplification Using Deformation Analysis

  • Author

    Lee, Tong-Yee ; Lin, Chao-Hung ; Wang, Yu-Shuen ; Chen, Tai-Guang

  • Author_Institution
    Nat. Cheng-Kung Univ., Tainan
  • Volume
    18
  • Issue
    4
  • fYear
    2008
  • fDate
    4/1/2008 12:00:00 AM
  • Firstpage
    478
  • Lastpage
    486
  • Abstract
    Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming the rendering limitation or network bandwidth. Thus, we present a compact representation for animating meshes based on novel key-frames extraction and animating mesh simplification approaches. In contrast to the general simplification and key-frames extraction approaches which are driven by geometry metrics, the proposed methods are based on a deformation analysis of animating mesh to preserve both the geometric features and motion characteristics. These two approaches can produce a very compact animation representation in spatial and temporal domains, and therefore they can be beneficial in many applications such as progressive animation transmission and animation segmentation and transferring.
  • Keywords
    computer animation; feature extraction; mesh generation; spatiotemporal phenomena; animating mesh representation; animation key-frame extraction; computer graphics; deformation analysis; geometry metrics; motion characteristics; spatial-temporal domains; video game industry; Animating meshes; animating meshes; deformation analysis; key-frame extraction; simplification;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2008.918456
  • Filename
    4449468