DocumentCode
1066082
Title
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Author
Lee, Tong-Yee ; Lin, Chao-Hung ; Wang, Yu-Shuen ; Chen, Tai-Guang
Author_Institution
Nat. Cheng-Kung Univ., Tainan
Volume
18
Issue
4
fYear
2008
fDate
4/1/2008 12:00:00 AM
Firstpage
478
Lastpage
486
Abstract
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming the rendering limitation or network bandwidth. Thus, we present a compact representation for animating meshes based on novel key-frames extraction and animating mesh simplification approaches. In contrast to the general simplification and key-frames extraction approaches which are driven by geometry metrics, the proposed methods are based on a deformation analysis of animating mesh to preserve both the geometric features and motion characteristics. These two approaches can produce a very compact animation representation in spatial and temporal domains, and therefore they can be beneficial in many applications such as progressive animation transmission and animation segmentation and transferring.
Keywords
computer animation; feature extraction; mesh generation; spatiotemporal phenomena; animating mesh representation; animation key-frame extraction; computer graphics; deformation analysis; geometry metrics; motion characteristics; spatial-temporal domains; video game industry; Animating meshes; animating meshes; deformation analysis; key-frame extraction; simplification;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2008.918456
Filename
4449468
Link To Document