DocumentCode :
10741
Title :
Animation Control of Surface Motion Capture
Author :
Tejera, Margara ; Casas, Dan ; Hilton, Adrian
Author_Institution :
Centre for Vision, Speech & Signal Process., Univ. of Surrey, Guildford, UK
Volume :
43
Issue :
6
fYear :
2013
fDate :
Dec. 2013
Firstpage :
1532
Lastpage :
1545
Abstract :
Surface motion capture (SurfCap) of actor performance from multiple view video provides reconstruction of the natural nonrigid deformation of skin and clothing. This paper introduces techniques for interactive animation control of SurfCap sequences which allow the flexibility in editing and interactive manipulation associated with existing tools for animation from skeletal motion capture (MoCap). Laplacian mesh editing is extended using a basis model learned from SurfCap sequences to constrain the surface shape to reproduce natural deformation. Three novel approaches for animation control of SurfCap sequences, which exploit the constrained Laplacian mesh editing, are introduced: 1) space-time editing for interactive sequence manipulation; 2) skeleton-driven animation to achieve natural nonrigid surface deformation; and 3) hybrid combination of skeletal MoCap driven and SurfCap sequence to extend the range of movement. These approaches are combined with high-level parametric control of SurfCap sequences in a hybrid surface and skeleton-driven animation control framework to achieve natural surface deformation with an extended range of movement by exploiting existing MoCap archives. Evaluation of each approach and the integrated animation framework are presented on real SurfCap sequences for actors performing multiple motions with a variety of clothing styles. Results demonstrate that these techniques enable flexible control for interactive animation with the natural nonrigid surface dynamics of the captured performance and provide a powerful tool to extend current SurfCap databases by incorporating new motions from MoCap sequences.
Keywords :
computer animation; solid modelling; Laplacian mesh editing; MoCap sequences; SurfCap; actor performance; animation control; clothing styles; high-level parametric control; integrated animation framework; interactive sequence manipulation; multiple view video; natural deformation reconstruction; nonrigid surface deformation; skeletal motion capture; skeleton-driven animation; space-time editing; surface motion capture; surface shape; Animation; Motion control; Performance evaluation; Surface treatment; Three dimensional displays; 3-D reconstruction; 3-D video; surface motion capture (SurfCap); video-based animation;
fLanguage :
English
Journal_Title :
Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
2168-2267
Type :
jour
DOI :
10.1109/TCYB.2013.2260328
Filename :
6547685
Link To Document :
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