DocumentCode
1077577
Title
Bottleneck Routing Games in Communication Networks
Author
Banner, Ron ; Orda, Ariel
Author_Institution
HP-Labs., Haifa
Volume
25
Issue
6
fYear
2007
fDate
8/1/2007 12:00:00 AM
Firstpage
1173
Lastpage
1179
Abstract
We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, each associated with a positive flow demand, and a load-dependent performance function for each network element; the social (i.e., system) objective is to optimize the performance of the worst element in the network (i.e., the network bottleneck). Although we show that such "bottleneck" routing games appear in a variety of practical scenarios, they have not been considered yet. Accordingly, we study their properties, considering two routing scenarios, namely when a user can split its traffic over more than one path (splittable bottleneck game) and when it cannot (unsplittable bottleneck game). First, we prove that, for both splittable and unsplittable bottleneck games, there is a (not necessarily unique) Nash equilibrium. Then, we consider the rate of convergence to a Nash equilibrium in each game. Finally, we investigate the efficiency of the Nash equilibria in both games with respect to the social optimum; specifically, while for both games we show that the price of anarchy is unbounded, we identify for each game conditions under which Nash equilibria are socially optimal.
Keywords
game theory; telecommunication network routing; telecommunication traffic; Nash equilibrium; bottleneck routing games; communication networks; load- dependent performance function; positive flow demand; splittable bottleneck game;
fLanguage
English
Journal_Title
Selected Areas in Communications, IEEE Journal on
Publisher
ieee
ISSN
0733-8716
Type
jour
DOI
10.1109/JSAC.2007.070811
Filename
4278417
Link To Document