• DocumentCode
    1077599
  • Title

    Non-Cooperative Multicast and Facility Location Games

  • Author

    Chekuri, Chandra ; Chuzhoy, Julia ; Lewin-Eytan, Liane ; Naor, Joseph Seffi ; Orda, Ariel

  • Author_Institution
    Univ. of Illinois, Urbana
  • Volume
    25
  • Issue
    6
  • fYear
    2007
  • fDate
    8/1/2007 12:00:00 AM
  • Firstpage
    1193
  • Lastpage
    1206
  • Abstract
    We consider a multicast game with selfish non- cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing decision that minimizes its payment. The mutual influence of the players is determined by a cost sharing mechanism, which in our case evenly splits the cost of an edge among the players using it. We consider two different models: an integral model, where each player connects to the source by choosing a single path, and a fractional model, where a player is allowed to split the flow it receives from the source between several paths. In both models we explore the overhead incurred in network cost due to the selfish behavior of the users, as well as the computational complexity of finding a Nash equilibrium. The existence of a Nash equilibrium for the integral model was previously established by the means of a potential function. We prove that finding a Nash equilibrium that minimizes the potential function is NP-hard. We focus on the price of anarchy of a Nash equilibrium resulting from the best-response dynamics of a game course, where the players join the game sequentially. For a game with in players, we establish an upper bound of O(radicnlog2 n) on the price of anarchy, and a lower bound of Omega(log n/log log n). For the fractional model, we prove the existence of a Nash equilibrium via a potential function and give a polynomial time algorithm for computing an equilibrium that minimizes the potential function. Finally, we consider a weighted extension of the multicast game, and prove that in the fractional model, the game always has a Nash equilibrium.
  • Keywords
    computational complexity; computer networks; costing; game theory; multicast communication; polynomials; Nash equilibrium; computational complexity; cost sharing mechanism; facility location games; fractional model; integral model; network cost; noncooperative multicast games; players mutual influence; polynomial time algorithm; potential function; routing decision; selfish behavior; special source node; weighted extension;
  • fLanguage
    English
  • Journal_Title
    Selected Areas in Communications, IEEE Journal on
  • Publisher
    ieee
  • ISSN
    0733-8716
  • Type

    jour

  • DOI
    10.1109/JSAC.2007.070813
  • Filename
    4278419