Title :
Information-Driven Search Strategies in the Board Game of CLUE
Author :
Ferrari, Silvia ; Cai, Chenghui
Author_Institution :
Dept. of Mech. Eng. & Mater. Sci., Duke Univ., Durham, NC
fDate :
6/1/2009 12:00:00 AM
Abstract :
This paper presents an information-driven sensor management problem, referred to as treasure hunt, which is relevant to mobile-sensor applications such as mine hunting, monitoring, and surveillance. The objective is to infer a hidden variable or treasure by selecting a sequence of measurements associated with multiple fixed targets distributed in the sensor workspace. The workspace is represented by a connectivity graph, where each node represents a possible sensor deployment, and the arcs represent possible sensor movements. An additive conditional entropy reduction function is presented to efficiently compute the expected benefit of a measurement sequence over time. Then, the optimal treasure hunt strategy is determined by a novel label-correcting algorithm operating on the connectivity graph. The methodology is illustrated through the board game of CLUEreg, which is shown to be a benchmark example of the treasure hunt problem. The game results show that a computer player implementing the strategies developed in this paper outperforms players implementing Bayesian networks, Q-learning, or constraint satisfaction, as well as human players.
Keywords :
graph theory; query formulation; sensors; CLUE; board game; connectivity graph; information-driven search strategies; label-correcting algorithm; mobile sensor applications; sensor management; treasure hunt; Bayesian networks (BNs); computer game playing; influence diagrams (IDs); label-correcting algorithms; mine hunting; path planning; search theory; sensor planning; value of information;
Journal_Title :
Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
DOI :
10.1109/TSMCB.2008.2007629