• DocumentCode
    1085853
  • Title

    Animation of Orthogonal Texture Patterns for Vector Field Visualization

  • Author

    Bachthaler, Sven ; Weiskopf, Daniel

  • Author_Institution
    VISUS-(Visualization Res. Center), Univ. Stuttgart, Stuttgart
  • Volume
    14
  • Issue
    4
  • fYear
    2008
  • Firstpage
    741
  • Lastpage
    755
  • Abstract
    This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. Furthermore, we introduce a combined visualization that employs orthogonal LIC patterns together with conventional, tangential streamline LIC patterns in order to benefit from the advantages of these two visualization approaches; the combination of orthogonal and tangential LIC is achieved by two novel image-space compositing schemes. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of orthogonal vector field visualization. Different filter kernels and filter methods are compared and discussed in terms of visualization quality and speed. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.
  • Keywords
    computer animation; computer vision; data visualisation; image texture; 2D manifolds; coherent animation; filtering process; image-space compositing schemes; interactive GPU implementations; line integral convolution; local motion detectors; orthogonal texture pattern animation; orthogonal vector field visualization; planar vector fields; visualization quality; Picture/Image Generation; Three-Dimensional Graphics and Realism; Algorithms; Computer Graphics; Mathematics; Motion; Numerical Analysis, Computer-Assisted; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2008.36
  • Filename
    4459321