DocumentCode
1085853
Title
Animation of Orthogonal Texture Patterns for Vector Field Visualization
Author
Bachthaler, Sven ; Weiskopf, Daniel
Author_Institution
VISUS-(Visualization Res. Center), Univ. Stuttgart, Stuttgart
Volume
14
Issue
4
fYear
2008
Firstpage
741
Lastpage
755
Abstract
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. Furthermore, we introduce a combined visualization that employs orthogonal LIC patterns together with conventional, tangential streamline LIC patterns in order to benefit from the advantages of these two visualization approaches; the combination of orthogonal and tangential LIC is achieved by two novel image-space compositing schemes. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of orthogonal vector field visualization. Different filter kernels and filter methods are compared and discussed in terms of visualization quality and speed. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.
Keywords
computer animation; computer vision; data visualisation; image texture; 2D manifolds; coherent animation; filtering process; image-space compositing schemes; interactive GPU implementations; line integral convolution; local motion detectors; orthogonal texture pattern animation; orthogonal vector field visualization; planar vector fields; visualization quality; Picture/Image Generation; Three-Dimensional Graphics and Realism; Algorithms; Computer Graphics; Mathematics; Motion; Numerical Analysis, Computer-Assisted; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2008.36
Filename
4459321
Link To Document