• DocumentCode
    1087973
  • Title

    Viewpoint-Based Ambient Occlusion

  • Author

    Gonzalez, F. ; Sbert, Mateu ; Feixas, Miquel

  • Author_Institution
    Girona Univ., Girona
  • Volume
    28
  • Issue
    2
  • fYear
    2008
  • Firstpage
    44
  • Lastpage
    51
  • Abstract
    We´ve developed a new ambient occlusion technique based on an information-theoretic framework. Essentially, our method computes a weighted visibility from each object polygon to all viewpoints; we then use these visibility values to obtain the information associated with each polygon. So, just as a viewpoint has information about the model´s polygons, the polygons gather information on the viewpoints. We therefore have two measures associated with an information channel defined by the set of viewpoints as input and the object´s polygons as output, or vice versa. From this polygonal information, we obtain an occlusion map that serves as a classic ambient occlusion technique. Our approach also offers additional applications, including an importance-based viewpoint-selection guide, and a means of enhancing object features and producing nonphotorealistic object visualizations.
  • Keywords
    data visualisation; entropy; rendering (computer graphics); solid modelling; importance-based viewpoint-selection ambient occlusion technique; information channel; information-theoretic framework; nonphotorealistic object visualization; nonphotorealistic rendering; object polygon weighted visibility model; occlusion map; Computer graphics; Costs; Entropy; Information theory; Layout; Lighting; Mutual information; Random variables; Visualization; Volume measurement; ambient occlusion; information theory; nonphotorealistic rendering; obscurances; viewpoint selection;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.41
  • Filename
    4459864