DocumentCode :
1098943
Title :
Bump shading for volume textures
Author :
Max, Nelson L. ; Becker, Barry G.
Author_Institution :
California Univ., Davis, CA, USA
Volume :
14
Issue :
4
fYear :
1994
fDate :
7/1/1994 12:00:00 AM
Firstpage :
18
Lastpage :
20
Abstract :
Bump mapping was introduced as a method of rendering realistic shading on bumpy surfaces, without actually rendering a full 3D model of the bumps. Bump mapping works well for parameterized surfaces. The authors interpret the 3D texture as a displacement function to be added to the surface position.<>
Keywords :
computer graphics; image texture; rendering (computer graphics); 3D model; 3D texture; bump mapping; bump shading; displacement function; parameterized surfaces; realistic shading; rendering; surface position; three dimensional model; volume textures; Clouds; Distribution functions; Laboratories; Reflectivity; Solid modeling; Surface texture;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.291525
Filename :
291525
Link To Document :
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