Title :
Games: Once More, with Feeling
Author :
Van Lent, Michael ; Swartout, William
Abstract :
Achieving increased player engagement involves adding deep emotional experiences to videogames. Games and simulations are already capable of gripping a player´s emotions. From the earliest days of flight simulators, for example, professional pilots have frequently reported feeling stressed during simulated emergencies in a training simulator. Similarly, gamers say that they feel tension during intense moments in a first-person shooter. Games also seem effective at creating feelings of triumph and at startling or exciting players.
Keywords :
computer games; games of skill; computer games; videogames emotional experience; Art; Bandwidth; Books; Electric shock; Games; Intelligent agent; Motion pictures; Watches; entertainment computing; videogames;
DOI :
10.1109/MC.2007.275