DocumentCode :
1102189
Title :
Crop art. Part 1. Computer graphics
Author :
Glassner, Andrew
Volume :
24
Issue :
5
fYear :
2004
Firstpage :
86
Lastpage :
99
Abstract :
There´s a coolest display medium for computer graphics a field of living, growing crops. The medium is high resolution and capable of displaying large images viewable from dozens of yards or meters. The subject of crop circles is fascinating in two ways. First, they pose interesting geometric challenges by the limited number of tools that you can typically use when creating such a design in the field, typically under the cover of darkness in a single summer evening. Second, the social phenomena surrounding these designs include a rich mixture of people who create them, who study them, and who vigorously debate a wide variety of conflicting theories regarding their creation and meaning. In this paper, the author looks at some of the interesting geometry behind crop circles and related formations.
Keywords :
computational geometry; computer graphics; computer graphics; crop art; display medium; geometric challenges; Crops; Foot; Humans; Lighting control; Lightning; Shape; Space technology; Subspace constraints; Terminology; Testing; Algorithms; Art; Computer Graphics; Crops, Agricultural;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2004.25
Filename :
1333631
Link To Document :
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