Title :
Image-based collision detection for deformable cloth models
Author :
Baciu, George ; Wong, Wingo Sai-Keung
Author_Institution :
Hong Kong Polytech. Univ., China
Abstract :
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently one of the most computationally demanding tasks. These highly deformable materials are subject to a very large number of contact points in the proximity of other moving objects. Furthermore, cloth objects often fold, roll, and drape within themselves, generating a large number of self-collision areas. The interactive requirements of 3D games and physically driven virtual environments make the cloth collisions and self-collision computations more challenging. By exploiting mathematically well-defined smoothness conditions over smaller patches of deformable surfaces and resorting to image-based collision detection tests, we developed an efficient collision detection method that achieves interactive rates while tracking self-interactions in highly deformable surfaces consisting of a large number of elements. The method makes use of a novel technique for dynamically generating a hierarchy of cloth bounding boxes in order to perform object-level culling and image-based intersection tests using conventional graphics hardware support. An efficient backward voxel-based AABB hierarchy method is proposed to handle deformable surfaces which are highly compressed.
Keywords :
clothing; computational geometry; computer animation; image processing; solid modelling; virtual reality; 3D games; cloth bounding boxes; cloth collision; deformable cloth model; garments; graphics hardware; image-based collision detection; image-based intersection tests; physically driven virtual environment; self-collision computation; voxel-based AABB hierarchy method; Animation; Automatic testing; Clothing; Deformable models; Graphics; Hardware; Performance evaluation; Physics computing; Textiles; Virtual environment; 65; Index Terms- Collision detection; animation.; cloth simulation; deformable surfaces;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2004.44