DocumentCode
1103010
Title
Isocube: Exploiting the Cubemap Hardware
Author
Wan, Liang ; Wong, Tien-Tsin ; Leung, Chi-Sing
Author_Institution
Chinese Univ. of Hong Kong, Shatin
Volume
13
Issue
4
fYear
2007
Firstpage
720
Lastpage
731
Abstract
This paper proposes a novel six-face spherical map, isocube, that fully utilizes the cubemap hardware built in most GPUs. Unlike the cubemap, the proposed isocube uniformly samples the unit sphere (uniformly distributed), and all samples span the same solid angle (equally important). Its mapping computation contains only a small overhead. By feeding the cubemap hardware with the six-face isocube map, the isocube can exploit all built-in texturing operators tailored for the cubemap and achieve a very high frame rate. In addition, we develop an anisotropic filtering that compensates aliasing artifacts due to texture magnification. This filtering technique extends the existing hardware anisotropic filtering and can be applied not only to the proposed isocube, but also to other texture mapping applications.
Keywords
computational geometry; computer graphics; GPU; anisotropic filtering; cubemap hardware; equal solid angle; isocube; mapping computation; six-face spherical map; texture magnification; texturing operators; Anisotropic filters; Application software; Astrophysics; Computational efficiency; Computer graphics; Filtering; Hardware; Image reconstruction; Sampling methods; Solids; Isocube; anisotropic filtering.; cubemap; equal solid angle; sampling on sphere; Algorithms; Computer Graphics; Equipment Design; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Numerical Analysis, Computer-Assisted; Signal Processing, Computer-Assisted;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2007.1020
Filename
4293016
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