• DocumentCode
    1110273
  • Title

    Collision-free object movement using vector fields

  • Author

    Egbert, Parris K. ; Winkler, Scott H.

  • Author_Institution
    Brigham Young Univ., Provo, UT, USA
  • Volume
    16
  • Issue
    4
  • fYear
    1996
  • fDate
    7/1/1996 12:00:00 AM
  • Firstpage
    18
  • Lastpage
    24
  • Abstract
    Presents a technique for automatically providing animation and collision avoidance in a general-purpose computer graphics system. The technique, which relies on an expanded notion of vector fields, allows users to set up and animate objects easily, then prevents objects from colliding as the animation proceeds. This technique automatically generates volume octree vector fields around objects in a scene. These vector fields affect object motion and animation, and also provide for automatic collision avoidance for arbitrary objects. Applications of collision avoidance in an animation system encompass any scene containing object movement above or around other objects
  • Keywords
    computer animation; octrees; path planning; vectors; animation; automatic collision avoidance; collision-free object movement; general-purpose computer graphics system; object motion; volume octree vector fields; Animation; Application software; Birds; Clouds; Collision avoidance; Computer graphics; Layout; Marine animals; Path planning; Shape;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.511848
  • Filename
    511848