DocumentCode
1110273
Title
Collision-free object movement using vector fields
Author
Egbert, Parris K. ; Winkler, Scott H.
Author_Institution
Brigham Young Univ., Provo, UT, USA
Volume
16
Issue
4
fYear
1996
fDate
7/1/1996 12:00:00 AM
Firstpage
18
Lastpage
24
Abstract
Presents a technique for automatically providing animation and collision avoidance in a general-purpose computer graphics system. The technique, which relies on an expanded notion of vector fields, allows users to set up and animate objects easily, then prevents objects from colliding as the animation proceeds. This technique automatically generates volume octree vector fields around objects in a scene. These vector fields affect object motion and animation, and also provide for automatic collision avoidance for arbitrary objects. Applications of collision avoidance in an animation system encompass any scene containing object movement above or around other objects
Keywords
computer animation; octrees; path planning; vectors; animation; automatic collision avoidance; collision-free object movement; general-purpose computer graphics system; object motion; volume octree vector fields; Animation; Application software; Birds; Clouds; Collision avoidance; Computer graphics; Layout; Marine animals; Path planning; Shape;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.511848
Filename
511848
Link To Document