DocumentCode
1111596
Title
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
Author
Antonacci, Fabio ; Foco, Marco ; Sarti, Augusto ; Tubaro, Stefano
Author_Institution
Dipt. di Elettron. e Inf., Politec. di Milano, Milan
Volume
16
Issue
4
fYear
2008
fDate
5/1/2008 12:00:00 AM
Firstpage
812
Lastpage
824
Abstract
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describes the iterated visibility information from one specific position. This structure describes the branching of bundles of rays (beams) as they encounter reflectors in their paths. For this reason, beam tracing is suitable for real-time acoustic rendering even when the receiver is moving. In this paper, we propose a novel technique that enables the fast tracing of a large number of acoustic beams through the iterative lookup of a special data structure that describes the global visibility between reflectors. The method enables the immediate generation of the beam tree corresponding to an arbitrary source location, which can then be used for path tracing through direct lookup. In practice, this technique generalizes the traditional beam-tracing method as it makes it suitable for real-time acoustic rendering not just when the receiver is moving but also when the source is moving. The method enables real-time modeling of acoustic propagation and real-time auralization in complex 2-D and 2-Dtimes1-D environments (e.g., vertical walls limited by horizontal floor and ceiling), which makes it suitable for applications of real-time virtual acoustics, immersive gaming, and advanced acoustic rendering. Some experimental results show the effectiveness of fast beam tracing with respect to the state of the art in acoustic beam tracing.
Keywords
acoustic signal processing; iterative methods; ray tracing; rendering (computer graphics); tree data structures; acoustic beam tracing; acoustic path; acoustic propagation; arbitrary source location; iterative visibility lookup; real-time acoustic rendering; tree-like data structure; Acoustic applications; acoustic beams; acoustic reflection; reverberation;
fLanguage
English
Journal_Title
Audio, Speech, and Language Processing, IEEE Transactions on
Publisher
ieee
ISSN
1558-7916
Type
jour
DOI
10.1109/TASL.2008.920064
Filename
4476196
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