DocumentCode
1118850
Title
Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
Author
Samet, H. ; Webber, R.E.
Author_Institution
Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
Volume
8
Issue
3
fYear
1988
fDate
5/1/1988 12:00:00 AM
Firstpage
48
Lastpage
68
Abstract
The fundamentals of hierarchical data structures are reviewed and it is shown how they are used in the implementation of some basic operations in computer graphics. The properties of hierarchical structures are discussed, focusing on quadtrees and octrees. The latter are defined, some of the more common ways in which they are implemented are examined, and an explanation of the quadtree/octree complexity theorem is provided. Vector quadtrees and vector octrees are discussed. The performance of basic operations using quadtrees is considered.<>
Keywords
computational complexity; computer graphics; data structures; complexity theorem; computer graphics; hierarchical data structures; octrees; quadtrees; Application software; Computer displays; Computer graphics; Data structures; Image segmentation; Large-scale systems; Layout; Pixel; Rendering (computer graphics); Solid modeling; Adult; Aged; Anti-Inflammatory Agents, Non-Steroidal; Biological Markers; Chemokine CCL2; Creatinine; Cross-Over Studies; Female; Humans; Indomethacin; Kidney Failure, Chronic; Male; Middle Aged; Nephritis; Prospective Studies; Proteinuria;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.513
Filename
513
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