DocumentCode :
1118850
Title :
Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
Author :
Samet, H. ; Webber, R.E.
Author_Institution :
Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
Volume :
8
Issue :
3
fYear :
1988
fDate :
5/1/1988 12:00:00 AM
Firstpage :
48
Lastpage :
68
Abstract :
The fundamentals of hierarchical data structures are reviewed and it is shown how they are used in the implementation of some basic operations in computer graphics. The properties of hierarchical structures are discussed, focusing on quadtrees and octrees. The latter are defined, some of the more common ways in which they are implemented are examined, and an explanation of the quadtree/octree complexity theorem is provided. Vector quadtrees and vector octrees are discussed. The performance of basic operations using quadtrees is considered.<>
Keywords :
computational complexity; computer graphics; data structures; complexity theorem; computer graphics; hierarchical data structures; octrees; quadtrees; Application software; Computer displays; Computer graphics; Data structures; Image segmentation; Large-scale systems; Layout; Pixel; Rendering (computer graphics); Solid modeling; Adult; Aged; Anti-Inflammatory Agents, Non-Steroidal; Biological Markers; Chemokine CCL2; Creatinine; Cross-Over Studies; Female; Humans; Indomethacin; Kidney Failure, Chronic; Male; Middle Aged; Nephritis; Prospective Studies; Proteinuria;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.513
Filename :
513
Link To Document :
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