• DocumentCode
    1118850
  • Title

    Hierarchical data structures and algorithms for computer graphics. I. Fundamentals

  • Author

    Samet, H. ; Webber, R.E.

  • Author_Institution
    Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
  • Volume
    8
  • Issue
    3
  • fYear
    1988
  • fDate
    5/1/1988 12:00:00 AM
  • Firstpage
    48
  • Lastpage
    68
  • Abstract
    The fundamentals of hierarchical data structures are reviewed and it is shown how they are used in the implementation of some basic operations in computer graphics. The properties of hierarchical structures are discussed, focusing on quadtrees and octrees. The latter are defined, some of the more common ways in which they are implemented are examined, and an explanation of the quadtree/octree complexity theorem is provided. Vector quadtrees and vector octrees are discussed. The performance of basic operations using quadtrees is considered.<>
  • Keywords
    computational complexity; computer graphics; data structures; complexity theorem; computer graphics; hierarchical data structures; octrees; quadtrees; Application software; Computer displays; Computer graphics; Data structures; Image segmentation; Large-scale systems; Layout; Pixel; Rendering (computer graphics); Solid modeling; Adult; Aged; Anti-Inflammatory Agents, Non-Steroidal; Biological Markers; Chemokine CCL2; Creatinine; Cross-Over Studies; Female; Humans; Indomethacin; Kidney Failure, Chronic; Male; Middle Aged; Nephritis; Prospective Studies; Proteinuria;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.513
  • Filename
    513