DocumentCode :
112046
Title :
Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Author :
Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
Author_Institution :
Lab. for Neurophysiol. & Neuro-Comput. Interfaces, Lomonosov Moscow State Univ., Moscow, Russia
Volume :
5
Issue :
2
fYear :
2013
fDate :
Jun-13
Firstpage :
141
Lastpage :
149
Abstract :
The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new approaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits relatively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended.
Keywords :
brain-computer interfaces; computer games; BCI-controlled video game; P300 BCI; P300-based brain-computer interface; assistive technology development; gaming; Accuracy; Brain computer interfaces; Calibration; Electroencephalography; Games; Training; Visualization; Brain–computer interfaces (BCIs); P300 BCI; games;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2012.2237517
Filename :
6401177
Link To Document :
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