DocumentCode :
1121258
Title :
Graphics Processing Units for Handhelds
Author :
Akenine-Möller, Tomas ; Ström, Jacob
Author_Institution :
Lund Univ., Lund
Volume :
96
Issue :
5
fYear :
2008
fDate :
5/1/2008 12:00:00 AM
Firstpage :
779
Lastpage :
789
Abstract :
During the past few years, mobile phones and other handheld devices have gone from only handling dull text-based menu systems to, on an increasing number of models, being able to render high-quality three-dimensional graphics at high frame rates. This paper is a survey of the special considerations that must be taken when designing graphics processing units (GPUs) on such devices. Starting off by introducing desktop GPUs as a reference, the paper discusses how mobile GPUs are designed, often with power consumption rather than performance as the primary goal. Lowering the bus traffic between the GPU and the memory is an efficient way of reducing power consumption, and therefore some high-level algorithms for bandwidth reduction are presented. In addition, an overview of the different APIs that are used in the handheld market to handle both two-dimensional and three-dimensional graphics is provided. Finally, we present our outlook for the future and discuss directions of future research on handheld GPUs.
Keywords :
coprocessors; mobile handsets; technological forecasting; 2D graphics; 3D graphics; bandwidth reduction; graphics processing units; handheld GPU; handheld devices; high-level algorithms; mobile GPU; mobile phones; Bandwidth; Computer graphics; Displays; Energy consumption; Handheld computers; Hardware; Jacobian matrices; Mobile handsets; Rendering (computer graphics); Traffic control; User interfaces; Computer graphics; graphics processing units; mobile devices; rasterization;
fLanguage :
English
Journal_Title :
Proceedings of the IEEE
Publisher :
ieee
ISSN :
0018-9219
Type :
jour
DOI :
10.1109/JPROC.2008.917719
Filename :
4483498
Link To Document :
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