• DocumentCode
    1121302
  • Title

    Why Graphics Power Is Revolutionizing Physics

  • Author

    Macedonia, Michael

  • Volume
    39
  • Issue
    8
  • fYear
    2006
  • Firstpage
    91
  • Lastpage
    92
  • Abstract
    Work on physics-based engines spurred the development of commercial libraries. With the rapid performance growth of GPUs, game developers have used them to host a variety of algorithms that can perform operations such as fluid and cloth simulation. Hardware acceleration has enabled a new class of realistic physics-based effects on a massive scale
  • Keywords
    computer games; physics computing; rendering (computer graphics); 3D performance; GPU; computer animations; computer graphics; physics rendering; real-world physics simulations; videogame industry; Acceleration; Computational modeling; Computer graphics; Engines; Personal communication networks; Physics computing; Rendering (computer graphics); Software libraries; Vehicle detection; Vehicle dynamics; SIMNET; entertainment computing; game design and development; graphics engines;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2006.287
  • Filename
    1673341