DocumentCode :
1125558
Title :
Modeling and Isomorphisms of Positional Board Games
Author :
Antoy, Sergio
Author_Institution :
Istituto per la Matematica Applicata, Via L.B. Alberti 4, 1-16132 Genova, Italy.
Issue :
5
fYear :
1987
Firstpage :
669
Lastpage :
675
Abstract :
A model is proposed for a class of two-person games based on the occupation of positions on a board. Well-known games that can be rephrased within or with the help of the model are, for example, tic-tac-toe, qubic, go-moku, hex, and connect-four. The model is formulated in terms of a composite algebraic structure called board. A notion of board isomorphism is defined, a few concepts fundamental for positional board game playing are identified, and necessary and sufficient conditions for establishing the isomorphism of two boards are proved. The formalism of the model provides criteria for the description and analysis of a board that are more abstract than its physical characteristics such as size and dimensionality. The application of the isomorphism results to the implementation of more general and efficient software modules for game playing is discussed. Related work is briefly outlined and compared.
Keywords :
Abstracts; Application software; Qualifications; Sufficient conditions; Board isomorphism; designing and programming positional board game programs; game isomorphism; game modeling; positional board games;
fLanguage :
English
Journal_Title :
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher :
ieee
ISSN :
0162-8828
Type :
jour
DOI :
10.1109/TPAMI.1987.4767961
Filename :
4767961
Link To Document :
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