• DocumentCode
    1131209
  • Title

    Computing and rendering point set surfaces

  • Author

    Alexa, Marc ; Behr, Johannes ; Cohen-Or, Daniel ; Fleishman, Shachar ; Levin, David ; Silva, Claudio T.

  • Author_Institution
    Dept. of Comput. Sci., Tech. Univ. Darmstadt, Germany
  • Volume
    9
  • Issue
    1
  • fYear
    2003
  • Firstpage
    3
  • Lastpage
    15
  • Abstract
    We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). The computation of points on the surface is local, which results in an out-of-core technique that can handle any point set. We show that the approximation error is bounded and present tools to increase or decrease the density of the points, thus allowing an adjustment of the spacing among the points to control the error. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.
  • Keywords
    image reconstruction; rendering (computer graphics); 3D acquisition; computer graphics; differential geometry; moving least squares; point sample rendering; point sets; rendering; representation; smooth manifold surface; Approximation error; Displays; Error correction; Geometry; Least squares approximation; Multilevel systems; Rendering (computer graphics); Sampling methods; Shape; Strontium;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2003.1175093
  • Filename
    1175093