• DocumentCode
    1133484
  • Title

    Hybrid GPU-Based Single- and Double-Bounce SAR Simulation

  • Author

    Balz, Timo ; Stilla, Uwe

  • Author_Institution
    State Key Lab. of Inf. Eng. in Surveying, Wuhan Univ., Wuhan, China
  • Volume
    47
  • Issue
    10
  • fYear
    2009
  • Firstpage
    3519
  • Lastpage
    3529
  • Abstract
    In this paper, a new hybrid graphics-processing-unit (GPU)-based real-time synthetic aperture radar (SAR) simulation system is presented. Previous real-time SAR simulators only supported single-bounce simulation in real time. The new hybrid system uses the rasterization approach for real-time single-bounce simulation and a new image-based GPU ray-tracing approach for monostatic SAR double-bounce simulation. This approach provides fast simulation results even while simulating complex and extended scenes. The simulation results are compared to a high-resolution airborne SAR image, and the limitations of the approach are discussed.
  • Keywords
    geophysical techniques; geophysics computing; graphical user interfaces; ray tracing; remote sensing by radar; synthetic aperture radar; visual programming; GPU; double-bounce SAR simulation; hybrid graphics-processing-unit; ray-tracing simulation system; single-bounce simulation; synthetic aperture radar; visual processing unit; visualization technique; Graphics processing unit (GPU); ray tracing; simulation; synthetic aperture radar (SAR);
  • fLanguage
    English
  • Journal_Title
    Geoscience and Remote Sensing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0196-2892
  • Type

    jour

  • DOI
    10.1109/TGRS.2009.2022326
  • Filename
    5164916