DocumentCode :
1134504
Title :
Pervasive computing in sports training
Author :
Hey, Jonathan ; Carter, Scott
Author_Institution :
Univ. of California, Berkeley, CA, USA
Volume :
4
Issue :
3
fYear :
2005
Firstpage :
54
Abstract :
Our system involves a table tennis practice table where one-half of the table in the vertical position returns the player´s shots. We use a digital projector calibrated with the table´s vertical half, a digital video camera, and a vibration detector mounted on the table. When a ball strikes the wall, the vibration detector triggers the camera to photograph the wall. Our system processes the photograph and projects an image of the ball´s impact location onto the wall. The system can also project statistics during play. We designed it to be low cost, to minimize setup time, and to maximize portability. We envisage that the system could work for many interactive games and sports, such as regular tennis, darts, and soccer.
Keywords :
computer based training; optical projectors; sport; ubiquitous computing; video cameras; darts; digital projector; digital video camera; interactive game; pervasive computing; regular tennis; soccer; sports training; table tennis practice table; vibration detector; Costs; Detectors; Digital cameras; Feedback; Pervasive computing; Prototypes; Statistics; Visualization; digital video; pervasive computing in sports; statistical feedback; vibration detector;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2005.63
Filename :
1495391
Link To Document :
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